![]() ![]() Since the game will be released on mobile, creating high-fidelity 3D assets on less powerful devices risks introducing performance problems, like frame rate or memory issues, and increased loading times. When using the usual 3D asset production workflow for creating 3D assets (concept, modeling, unwrap, and texturing), some deviations were introduced in each step, making the final result different from the original concept art. ![]() ![]() This led to better quality VFX and faster production times.įrom the start, we wanted our 3D scenarios to maintain the exact same visual aspect as our amazing 2D concept art. Moving to 3D enabled us to stop faking positions, scales, and rotations and just do things in a more natural way. To make the scenarios for Warpforge as stunning and immersive as the team wanted, and to elevate the card’s VFX to the next level, it was essential to create them in 3D. ![]()
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